As an Amazon Associate I earn from qualifying purchases. All she needs is to engage monsters that are adjacent to allies. That 2 hex space can make the difference between a monster choosing one ally over another. Get yourself into the right position to use the abilities and youll level up before you know it. 15 Awesome Gloomhaven Accessories and Upgrades If they do come after you on their next turn, at least theyll have disadvantage on their abilities until the end of their next turn. This tanker will smash enemies even when in a close combat. The Beast Tyrant is a pretty fast character. The bear has high health, starting with 10 at level 1 and increasing to 26 at level 9. A decent multi-target ranged ability. Your invisibility skills mean that you simply cant be touched. If this article helped you, Id be honoured if youd say, Thanks! with a 3 coffee on Ko-fi. Being invisible also gives bonuses to damage values and adds negative status effects. One of these is a move 5 at level 1 thats a non-loss card. Move 5 is a decent movement for us, but wherever you can youll be using the top of this card for the 5 damage. The Spellweaver is a good mage. At any time you can redistribute the damage between you and your bear. At first glance, its easy to be put off by the summon on this card. You can level quickly as the Sunkeeper if you make sure you keep Light in the room and use it to get experience from your abilities. And its reusable too. One heal ability is pretty unique. Even better. Only two of the Plageheralds cards have an initiative of below 20. The Soothsinger is the bard class of Gloomhaven. To begin with, there are 6 Gloomhaven starting classes: Before we get into a detailed discussion about Gloomhaven character classes, itd be better to go through the general Gloomhaven class guide and get an idea. Its worth noting that Gloomhaven is a colossal beast of a game, with a dense rulebook and lots of minor, easily-forgotten quirks. The bottom is more useful than the top for a summoner build, unless all your summons are still around in the final room! Not including the song movement affects, or abilities which only affect allies movement, the Soothsinger has 11 movement abilities. So you could go for an aggressive strategy and have lots of summons out to deal high damage quickly. Youll gain experience at a normal rate as the Beast Tyrant. The bottom of the card gives us a useful Pull ability when we need it. Even though ranged abilities are not hugely aligned with this build, this one is worth considering. Yes, please! Referred to as it rather than he or she, the Cragheart harnesses the power of the earth to create rocks, dirt tornados, and avalanches. If this page is out of date, the original always takes precedence. could be called neutral with 6 points for health. Heres an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. That is incredible! A Mindthief can achieve a lot in Get this card out early in the scenario to gain three experience points by the time you reach the end of the character token track. There are three main priorities for the Tinkerer crowd control build. I especially like thesecards sleevesand thisorganizer inserton Amazon, andthisincredible 3D 183 piece custom Gloomhaven scenery seton Etsy! Youll be playing this character for quite a long time so you want to make the right choice. You can always see how you get on and swap this card into your hand if you need it. While it has the same health as our Harmless Contraption from level 1, at least it can go out swinging! It means that you can comfortably forego it for bonus damage on a bottom action, or use it to sprint when you need to. abilities and then it gets easier to collect points and level up. To begin playing the game, choose an individual quest. Far from it. While each card is useful for both abilities, were often taking a card for one main ability. Hopefully, this guide has given you some ideas for your Tinkerer build. It deals more damage overall, has 10 initiative and has that crazy Loot 2 ability for the final room. Although 17 classes feature in the game, new players have six options with a variety of their playstyles: Despite their enigmatic names, they all operate similarly to the archetypal classes of other fantasy RPGs in the familiar, Dungeons & Dragons mould. Its just not amazing. The versatility of this character along with her power to heal makes her one of the best preferred gloomhaven characters. The bears base damage stat of 2 isnt added to every Command played on it. When you add on the +3 damage boost to the bears standard 2 for that turn, weve got a 15 damage turn. Rummage through the stacks of cardboard pieces to find the relevant floor tiles to piece the scenario together and any overlay tiles such as terrain, traps, or treasure to sit on top of the board. If you cant get to them, make them come to you. Create Earth is an ok bonus. This forces you to focus more on boosting your bear and your other summons fall by the wayside. The last thing you want is to be trapped on the front lines. Want to take down bosses with one hit? its done with. That 93 initiative is actually really helpful if theres a round where we want to go last. Youll get an experience point every time you hand out a medical pack to an ally. Weve also got abilities that will heal our bear and our Beast Tyrant so that we can keep the bears health topped up. And its not even a loss ability! For more upgrade ideas, check out my article 15 Awesome Gloomhaven Accessories and Upgrades. For those times when we dont want to boost our lower ability with Concentrated Rage, we have some fantastic abilities in the top slots too. To make matters worse, this card is a Loss too. Like I had mentioned earlier, a View as Grid List. Before every scenario, each player builds a hand of personal, class-specific ability cards to bring into the dungeon. A big reason for the high damage is the Elementalists ability to consume multiple elements at once. Swap Disorienting Road in for those escape scenarios, but enjoy the additional damage output in the meantime! Ahh, the decoy! Spellweaver special ability allows you to be able to recover the lost cards. But is that bottom ability enough to beat out Duelists Advance? Ive created guides for the locked classes! quickly when needed. The standard Move 2 is fine, but of course, youll want to get the Muddle debuff whenever youre in a position to use it. If you play as her, you need to understand how elements and magic work and use it to your advantage. With the bottom of Punch Through, you can boost it to 9 overall damage instead of 6 too. It makes sense for the Doomstalker to go early in the round to maximise the benefits of the Doom abilities in that round. This comes from the Tinkerers abilities of recovery and healing combined with its powerful traps and buffs. The Plagueherald has 30 cards card to choose from in total. Well take this card for now, but well quickly outgrow it. The two figures it mentions can be you and your bear. It would drive our allies crazy! But really, well use the top of this card most of the time so that matters less. Not great for our build. Its a tricky balance between summoning minions to do damage, but making sure you have enough cards in your hand to make it through the scenario. With your low health points, you are very squishy. With those preliminaries out of the way, lets dive into the particulars of the games fantastical adventure. Negative effects apply whether you deal any damage or not. A useful damage-dealing and support card that will get plenty of use. Announce that youll forgo your top action this turn to add +3 to your bears damage actions. This allows you to refresh one of your consumed items and its a discard, not a loss card too. Verified No . Not only can you affect more monsters, but you can also to stop monsters heading towards your teammates if theyve snuck around you! See myaffiliate disclosure. With the option to +3 to all damage-dealing abilities that your bear does in every round, youll feel epic! As you select your cards through the levels you could focus more on poison or curse cards. Weve got 7 top Loss cards, so really we should replace one of those. But the synergies between health and damage dealing are really fascinating and a lot of fun to explore. However, as soon as your monsters get shields, these level 1 summons are too weak to deal any damage. You channel the power of the elements to cast spells that crush monsters and support your allies. Its an 85 level area you can find beneath. I love the visual it conjures up in my mind of a swirling, spinning totem blowing everything around it way! For each level, Ill suggest a deck, however, always look at the scenario ahead of you and mix up your deck accordingly. Use this to get your most useful Commands back into your hand. That makes dealing with shielded monsters tricky for us. With a hand limit of 10, the Mindthief becomes exhausted at a normal rate. Thats ok if the other ability on the card is a good repeater, but this card doesnt have that. The Doomstalker does have some summons a jackal, a hawk and a boar at level 1, then a giant toad and a cobra at higher levels. But thatd mean theyd be clustered together in a circle waiting for the monsters to surround them. A massive hard-hitting ability. While you can use the standard top and bottom actions until youre ready to play the losses, you can do that with any other card and youre taking up a card slot with a one-hit wonder. Because as the Nightshroud youll be planning ahead to get the bonuses that come from those additional requirements. This is a direct upgrade to the top of Forceful Swipe. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. If you want to deal out immense damage, an Inox Brute is your go to character. It gives you more options. It helps us to move a monster into the position we want them in. And we dont need it twice. Anything thats Poisoned we get a +2 against it. One of these is a persistent shield. And with no range limit, they can be anywhere in the scenario! Stun! Its just that some fit better with our build than others. This makes it difficult to get close and personal with enemies. Youre the Scoundrel? Youll always find a use for it and enjoy the easy experience point too! In the four player group I played the Beast Tyrant in, we had a lot of squishy classes. That range of 2 is really helpful as well. Hopefully, this guide to Gloomhaven starting classes has been helpful. Now thats a loot ability you might use. In Gloomhaven when you use a card it either goes to the discard pile where you most likely will get it back, or the card gets trashed. You like it when monsters gather together, then you can hit more of them at the same time. Of course, well need to be on the look out for bottom damage dealing Commands to make the most of it. Now that were at Level 5, what do we still have in our hand from level 1 that isnt keeping pace? The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. Just take whichever cards make the most sense for the type of Soothsinger you want to play. For us, there are no Commands here for our bear and the other card on offer at level 2 is a much better fit. A decent high Move 4 will allow you to dash in and Strengthen one of your summons or an ally. Elements are worth more to the Elementalist than draw deck modifiers. The top is for you, not your bear, so its use is limited. Until you realize that you can recover all your lost cards using a special ability. For a repeatable ability thats pretty cool. Itll take a little planning to use it because you need to be adjacent to your ally to use it, but thats not usually too difficult to do. I recommend you read this guide so you can choose a Gloomhaven starting class that sounds fun to you. Only one of these 6 offers you to be fast enough. This would be worth 6. A level 2 ability on the Reforge card allows you to recover up to two of your discarded cards, and a level 3 ability on the Continual Supply card allows you to recover up to two of your lost cards. Type couple of keywords with space - you want to use to generate names and hit enter. A damage 4 reusable with Strengthen and an experience point is awesome! It depends on the other characters in your group and how they play, but the chances are youll be the 2nd person to take their turn. You have the lowest stamina of all the starting characters so more than anyone else you really need to be careful with your card management. Its useful if you really need it, but youll mostly be relying on others to heal you so that you can knock monster health points down. But its even more important for the Beast Tyrant because your bear also draws from this modifier deck and theyll usually be drawing at least twice per turn. You just wont be able to rush towards monsters when you enter a room. Its like the ability on the bottom of Patch Fur but one that works better for our damage focussed bear. The second loot ability is on the Gathering Doom card. Another instant monster removal ability, but when you look at it more closely, its not actually that powerful. WebOn page 6 of the Frosthaven rulebook (sec. For me, thats what Id do second. Right now, we have a lot of low initiative cards in our deck, but not many high ones. 20 initiative, repeatable Stun, and a Move 4. 1st action Hit Get the bad guy again (ideally with another bonus). Double damage is always double damage! In typical dungeon-crawling fashion, combat is the central component. Of course, it is situational, and as a melee summon the bear needs to be adjacent to the monsters most of the time. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. 20 gold. Conveniently, there are 9 starting cards for the Scoundrel in Gloomhaven so if youre starting at level 1 you can just take this starting hand and go. When it comes to damage, the It really brings to mind the image of the Scoundrel dodging around and getting in cheeky little hits when monsters least expect them! Youll level quite slowly because the majority of the experience points are given on loss cards, or when an element is consumed when casting. For how were playing this build, they are both worse than what we already have! They arent super quick, but do give you a quick boost if you need to get to an ally quickly to direct attention back to you. Some of the Sawbones abilities are really hard-hitting, especially at the higher levels. Its an interesting strategy and does mean that the melee range is no longer an issue for hits. You package it up and ship it off to the Tinkerer. So for me, this mine is just not worth it. For example, the level 1 card Raw Enhancement gives a + 2 if Fire is in the room and + 2 if Air is in the room. The only issue is that well lose the high 64 initiative if we replace it with Duelists Advance. Some scenarios only have four starting spaces so the bear has to be summoned into a non-starting space! With this single target Poison build, it doesnt really matter what Burning Oil has on it because were all about the other card on offer. Of course, if you cant choose between the classes and want to jump straight into the action of the game, follow the time-honoured tradition of Gloomhaven class-picking: just grab whichever one has the coolest symbol. Well take it for level 1, but as the health points of monsters increase, its going to have less impact. Thats a brilliant ability. need to use only two based on the situation. As an Amazon Associate I earn from qualifying purchases. She is a fast melee class with a summonable ally. The Cragheart looks like a tank, but it isnt. It means it comes under more scrutiny than reusable abilities. Whoop! This can mean that the Beast Tyrant falls a long way behind the rest of the group. At early levels, Flamethrower and Potent Potables will get you another 4 points and a summon is another 2 points. So you need to be careful when you play it so that you dont become exhausted. It means well level reasonably quickly with a bear build. Even though were foregoing the top actions of cards a lot of the time to boost Concentrated Rage, we still want each ability top and bottom in our hand to be useful. Damage is drawn from the Beast Tyrants modifier deck for every damage dealing ability. But youll want to use that card for sure because it gives you a Shield of 1 for the entirety of the scenario. This would be good for an active Beast Tyrant build. I really like the 9 initiative on this card, but we have enough low initiative cards to choose from. The Scoundrel poisons monsters at every opportunity which will continue to cause them damage after youve moved away. At least it has 4 health so maybe at level 1 it can take more than one hit before its squished! And why would you want to go after anyone else? Just like the bottom of Forceful Swipe but with a Push 2 to all adjacent enemies rather than just one. Sometimes, the best strategy is to get rid of a particular monster as quickly as possible before it creates more monsters. Youll stand at the back firing arrows at your targets but as soon as they are down youll run forward ready for the next set of monsters. A high proportion of the Elementalists damage abilities are area of effect abilities or abilities that affect multiple targets at once. However, I think she plays most effectively as a tank that occasionally heals and buffs allies. thisincredible 3D 108 piece custom Gloomhaven scenery set, 15 Awesome Gloomhaven Accessories & Upgrades article, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes Starting Characters Overview and Rank, Gloomhaven Unlockable Classes Revealed (No campaign spoilers). That shield of 2 will negate quite a lot of damage, especially if you are surrounded at the time, and then the retaliate can do a decent amount of damage back! With a boost from Concentrated Rage on both hits were looking at two 5 damage hits too. For example, Unending Chant has a Move 2, Shield 1 for all allies, while Tuning the Outcome has a move 3 and curse with range 3. The ability on the top of this card is just so incredible that youll rarely, if ever, use this bottom ability. Although, Invisible is handy to mitigate the damage that getting out of range would. Plagueherald Poison Curse Hybrid Guide Structure. Seeing as your allies are likely to have higher damage-dealing abilities than you, its not such a bad idea. Lovely jubbly. There is a good spread of experience points across regular abilities, loss cards and conditionally granted experience points (like if earth is in the room for example). Brute Strategy Guide (you are reading this) Spellweaver Strategy Guide Tinkerer Strategy Guide Doomstalker Strategy Guide Our Gloomhaven needed to take all those hits on you instead Stamina allies comparatively good;.Gloomhaven is a Very nice. Craghearts can loot at a normal Its not high enough to ensure that youll go last which leaves you with some risk that people will move away from where you want them to be after youre in position. Just dont do it too often or youll be the one who needs support. The Loss feels costly, but for those times where your group is in trouble and two people absolutely need healing on the same turn, this card could be invaluable. I especially like these cards sleeves and this organizer insert on Amazon, and this incredible 3D 108 piece custom Gloomhaven scenery set on Etsy! Well need to get into melee range to use the top, but its so worth it. You do have a few healing cards though, so you can always patch your allies up on the next turn. Or you can choose to lower your health during a damage dealing ability to boost the effects of it. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. Just dont go overboard with loss cards, you dont have abilities to recover cards. Gloomhaven can be hard to get your head around but its as-yet-unmatched combo of tactile board game mechanics and deep RPG-style world-building makes it one of the stand-out titles in modern tabletop gaming, and, if you have the inclination, its well worth diving in. You are really quick and probably the first to reach a loot. After that, lets get our modifier deck improved so that when we draw a modifier, its more likely to be a decent one. You can see from the starting cards that the focus is on melee, poison, and moving swiftly. All other content Copyright 2019-2022 Emily Sargeantson at mykindofmeeple.com. Starting at 8 and going up to a maximum of 20 you wont be an effective tank. If you love Gloomhaven as much as me, you might be interested in getting some accessories for it. Because this is repeatable heal that well be keeping till retirement, its a good option for an enhancement. For me, I went with Stick to the Shadows because there will usually be a situation where a 4 damage and a Move 2, Invisible are useful and I dont think the Spring the Trap Loss is better than our other Loss abilities. At level 9, the Ethereal Manifestation Mana Sphere summon is a wonderful way to generate an additional element every turn and do some damage to boot. In my group, the Brute always shoved monsters into traps before I had a chance to disarm them! Tinkerer character board and miniature in Gloomhaven Overview. Area of effect attacks, poisoning, wounding, immobilising, disarming, and others all crop up, alongside a host of positive conditions, like invisibility or strengthening. Youll want to put those elements to better use. Sticker types may be printed and shipped from different locations. Central to Gloomhaven is the games lack of a game master. Youll use your abilities to immobilize and stun them to give your allies time to recover. At level 9 you unlock the Horned Majesty Black Unicorn. The best thing is that its not a summon! The instant monster removal is great. Pair it with a decent Move ability, run into position first, then whack the bad guy. We dont have to get into harms way to do it either. When it comes to experience Pick a name, write it on your character sheet and youre all set to explore the wilds of Gloomhaven. Any ability with a Command label on can be performed by the bear instead of the Beast Tyrant. You can even deliver some decent damage to get rid of monsters! Craghearts have good health. Thats not always going to work out very well! That makes for a fast character. My advice is to save one-off Losses until the final room and persistent Losses until after the third rest. Talking about experience points, That Heal 5 with the option to upgrade it to Heal 7 is great. Buy now. This isnt a loss ability either! Were not totally focused on healing, so while the top movement actions would be nice, its not aligned with our main priorities. I mentioned it briefly in the previous paragraph, but the Tinkerer uses up a lot of cards. The Elementalist can do some awesome damage with the right elements in the room. As I mentioned earlier, Scoundrel However, she does have a The top of Forceful Swipe it is a perfect example! This ability is amazing. Similarly, if the healing class in your group retires, you may want to take along some healing abilities and rely more on invisibility. Anything that helps us to control where monsters are and affect what they do on their turn is great. Or you may still be tossing up whether the investment in this behemoth box is worth your time(spoilers: it absolutely is). I then look at the damage, experience points, looting, health, initiative, movement, stamina, cards, perks and my overall opinion of the class. This guide does not contain campaign spoilers or items beyond starting items. Beyond getting in front of monsters quickly, the movement abilities will help you to offset the -1 to all your moves that the Defensive Stance card gives you. Tear the Fabric is a very useful ability that takes out all normal adjacent monsters with a hit point value of 5 or less. I wouldnt want to be one of the monsters watching a huge bear charging towards me! Youll find it hugely satisfying to watch hits bounce off you before getting your own back as you retaliate. minor healing ability but nothing too great. So, the best bet is to put a Strengthen enhancement on it for 50 gold. She has 3 pretty good ranged heal abilities but one is on the mystic ally card so you probably wont ever use it. Its just not as exciting as sneaking up on monsters for me. One of the more tanking and support focussed abilities in our deck, but its also incredibly useful! Youll be the tank that keeps the attention of the monsters while dealing melee damage. Ive written a full class guide for the Elementalist, Nightshroud Guide focussing on Invisibility and single hit monster removal, build guide for playing a Plagueherald Poison Curse Hybrid, Quartermaster guide for a damage and tank hybrid, damage + support Sunkeeper, check out my build guide, Gloomhaven Starting Characters Overview and Rank, thisincredible 3D 183 piece custom Gloomhaven scenery set, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes Starting Characters Overview and Rank, Scoundrel Guide Single Target Poison Build, The Beast Tyrant doesnt need to be in line of sight of the bear to command it, The bear moves according to the monster AI before you take your turn. Even at level 1 she has two damage 4 abilities with a potential bonus for a +1 bonus if Light is in the room. This is just so, so powerful, especially if you have Crippling Poison in play. A repeatable ability that stops monsters from dealing damage is awesome. Now instead of doing up to 14 unmodified damage when you line up the ability with Smoke Bomb, you can do 18! The move 6, loot 1 ability on Silent Force is great. Exclusive email updates! Then you can use self heals and potions to get your health back up and then use the ability again. The 18 Doom abilities are unique to the Doomstalker. As the supporting class, youll be paying attention to what the monsters and your teammates are doing very closely. So thats 12 points without really trying too hard. But even so, youll be excited to use it when theres a trap around that you can take advantage of! I love this one. You dont want to be stuck behind, or in front of, a wall of monsters that are blocking you from getting your adjacency bonuses. Along with the usual changes to modifier cards, there are lots of perks to increase negative conditions and boost heals to allies. The heal has a decent enough range to be used regularly and the bottom ability can give an ally with less stamina or amazing damage a chance to contribute more. Both are situational cards and I can see either of them working depending on your playstyle and group. Check it out for more details! From a model perspective, its one of my favourites and Im a sucker for anything with turquoise blue! You will give monsters a hard time. For more upgrades, check out my article15 Awesome Gloomhaven Accessories and Upgrades. She always has something to contribute. The tricky thing about this Shield is that its applied to adjacent allies. Your bear acts on their own, likely just moving closer to the monsters but out of range to hit them. This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. Or you can use them to heal your allies when they get in the way! As if the upgraded top ability wasnt enough, we also get an extra 1 to our movement. That is a loss ability though. single target poison focussed Scoundrel guide, thisincredible 3D 183 piece custom Gloomhaven scenery set, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Unlockable Classes Revealed (No campaign spoilers), Scoundrel Guide Single Target Poison Build. I chose my Gloomhaven starting class based on the logo on the box and it was fun to begin with. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. Youll be using Stun Shot a lot, so add an enhancement to it when you can. Abilities that are going to be with us for the long haul. This melee attacker has low health points makes the game challenging. We can use it to escape from monsters that have us surrounded, avoid traps blocking our way, or just move further when there are obstacles around. Dangerous Contraption is a much better fit for our crowd control build. Its a fairly cheap upgrade at level 1 and will help your allies to get critical hits more frequently. This ability puts the beast in Beast Tyrant! Weve got some core abilities in there that make the Beast Tyrant bear build what it is. Crowd control is fun to play because it keeps your mind engaged in whats happening in the scenario rather than just watching the health of your allies. Woah! I always feel like the high movement cards for a Loss are only worth the trade if you really, really, really want a treasure chest. At level 1, tinkerer is a perfectly fine class that can deal damage, has good loss cards, can heal, can apply both stun and poison, and can recover teammate's cards (although not as good as he can at higher levels). But to be honest, youll use the top half most of the time anyway! So if you were going to get hit on your next turn you can do something before the monsters and get a turn in before them. Wed use the Move 4 all day, every day, but the 6 damage one-shot is just not were looking for. Oversized Pack has an ability which allows you to refresh all your consumed items so youll likely want to hang onto this ability as well. While they are preoccupied with your decoy, they arent dealing any damage to you sealing their defeat. You get to control the actions. In the process they will enhance their abilities with experience and loot, discover new locations If youre playing your bear as the partys tank, this is a brilliant ability! Etsy You dont even have to draw a modifier to use it. For an active Beast Tyrant, this top ability is pretty good you can use it to disarm the biggest damage dealer in a group and support your team mates. This heal also has a larger range of 4 and a higher heal value than our current bottom heal which makes it more versatile. If you find yourself heading into a scenario with a lot of Poison inflicting monsters though, put it back into your hand and swap something else out! With heavy armour, you can take even more hits. The simple Brute is really powerful when it comes to tanking. D2Legacy is the best Diablo 2 Ladder Items Store serving both Legacy & Resurrected games. Then, when we get to the final room, we can set up our awesome top ability (ideally boosted by Smoke Bomb to double the damage value!). The Cragheart can be called one of the flexible classes among the 6. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. But by now, youve likely got Advantage on Smoke Bomb so that you dont critical fumble on your double damage ability. 9 of the 15 cards you can choose from at level 1 include some kind of movement ability. For our single target damage build, its not great. You can use Thiefs Knack to finish them off, then use the top of Quick hands to Move to the next monster and hit that monster too. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. The only issue with it is that its a Loss. There are a couple of ranged abilities though with useful areas of effect too. Use this just before one of your area of effects and youll enjoy +1 on every monster targeted with it. And with the Move 3 and the Move 5, you could potentially Move 8 in one turn. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. Itll just knock it right back off again! When carting out the contents of Gloomhavens box, you may have noticed the absence of one tabletop staple dice. Spend your first turn getting into position and using Smoke Bomb. The good news is that at least we can get out of there before anything happens to us! So you will be able to keep up with the group. The boosted Move from Concentrated Rage served me fine for most situations. Your email is only used for updates and email-based ad targetting. And people dont announce their moves out loud. You dash into the fray, hit a monster for Poison so that your group knows which monster they need to target on their next turn. Enjoy using the bottom heal until youre ready to play the top Loss. However, a Spellweaver takes zero damage even after two You can read that 2 as a 5! Thats probably why its a loss. Not approved/endorsed by Wizards. The Loot card is what gets us our bad reputation for kleptomania. She has a hand of 10 and a low hp. Thats the -1s, the -2, and then add in the +1, +3s. It has a couple of decent enhancement slots but ideally you dont want to put enhancements on a Loss card because youll only see the benefit once per scenario. It just doesnt fit well with our build. Every board game hobbyist has heard of Gloomhaven. Glancing down the Perks sheet you can see the Spellweaver can boost her deck with more elements to strengthen her abilities. Its because movement is generally saved for getting into the right positions for abilities and adjacent monster bonuses. A healer with lots of stamina the Tinkerer is one of the champion characters. Here are some ideas I had for my Beast Tyrant name that I think capture the essence of the character. As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. Jaws of Death. I especially like these cards sleeves and this organizer insert on Amazon, and this incredible 3D 108 piece custom Gloomhaven scenery set on Etsy! A shield of 1 is great when your average monster is strength 2, but isnt much good when monsters are hitting you for 5 damage regularly. The bear can loot, but only if you use a Command action to do it. Stun isnt available to purchase as an enhancement because it affects the balance of power so much. Using dextromethorphan together with doxylamine may increase side effects A multi-target ability without any area of effect is really flexible. Super useful as were playing at close range with relatively low health and no shields. Its a very powerful ability too. Now were cooking! Start with the two rolling +1 cards. Disintegration Beam wins because its so, so cool. So we need to assess this ability assuming that it stands alone. This heal is useful for any build really. You can just switch places with your bear or another summon! Thats why Poison is the secondary focus of the build. Its not very powerful and youll probably want to replace the card with one with a more useful ability. So its worth considering swapping this in for another ranged heal in our hand. Speaking of loss cards, it helps that Shaping the Ether and Formless Power have persistent bonuses so youll get the benefit of them turn after turn. An alligator? Small in size, but quick in wit, the Tinkerer uses her contraptions and potions to outsmart monsters and support allies. There is an enhancement slot on the Retaliate buff though, so if were feeling rich we can always apply Strengthen to it to gain Advantage. With Soothing Lullaby allies perform heal self 1 at start of their turns, with Tranquil Trill the heal value increases to 2. Chances are, youll make up for that lost +3 by choosing the higher modifier each time in your following actions anway! Personally, Id rather just get bonuses to my other abilities to get through the Shields. You can only control its movement and targets with Commands. If it looks like there are lots of rooms that you need to run through, then take lots of high movement cards. However, all 6 cards do not offer a fast pace. You get to override the AI for all of your summons and position them exactly where you want them. That left me free to hit single monster targets. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. Supports allies by helping them to refresh items and providing the occasional shield and heal. This is even more important given Gloomhavens class progression system. But, guess what? Follow up the bears standard ability with the bottom of Disappearing Wounds at damage 2 + the 3 again, and youve just done 10 damage in one turn at level 1! Starting with removing the -2. Your hand limit of 9 is small. Wizards of the Coast LLC. Or gone. To cause a plausible amount of Although a cooperative game, Gloomhaven works best when players coordinate a generalparty strategy, but dont collectively juggle their in-game statistics in order to always make the most efficient choice. Gloomhaven is a cooperative game of battling monsters and advancing a players own individual goals. To do decent damage you need to be next to an ally or have monsters next to you. Its a pretty cheap enhancement and adding Poison to the monster can give you and your party the boost you need to finish off a monster. As most of your damage is single target, the add target perk is brilliant. And for that very rare occasion where no one has anything to force a monster into a trap, someone can walk over it and we can heal them. Just make sure you have some heels and health potions with you this? Itll get your damage through that Shield and then some. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. However, even from level 1, youve got abilities that allow you to refresh consumed items. At level 1! Easily the strangest starting character, the Mindthief has some weird abilities. A nice Move 5, but we have the +3 Move bonus always available to us anyway. The decoy is there really to take a hit or two so that your Tinkerer does not, but it is one of the weaker summons in the game. Move 5 is high enough to be useful too if we want to use the move rather than the hit. You could try But the attack modifiers introduce an element of surprise by randomly altering the value and effectiveness of each attack. Its a delight when they are cursed! Otherwise, it would be way OP for that build! There will be plenty of occasions where you dont need to move and can make good use of a ranged heal instead. Your poison will eat away at monsters turn after turn, while curses overwhelm their modifier deck causing them to miss with increasing frequency. Like most classes, its often the Loss cards that get your Experience points. Youll be slashing your way through corridors of cunning bandits and infernal demons in no time. A physical class that can deal decent damage and tank when needed. We need something in our hand to get through shields. Youll be using the top half of it for extra damage and experience points. So to pull this off, it was vital that I spent one turn going late in the round, moved into position, and then used the 04 initiative on this card to go first in the next round and get the bonus damage before the Brute moved away from the monster! Youll bless your allies as you help them to get more out of every turn with higher damage, faster moves and increased range. Having loads of summons charging in for you is cool. Instead, to get within melee range of far away monsters, use a bottom Move action and then the top of Quick Hands to add an additional 2 Move and jab the bad guy. Its in your interest to take out monsters as quickly as possible and fortunately youre pretty good at it! Then I look at the damage, experience points, looting, health, initiative, movement, stamina, starting cards, perks, and why I rank it where I do. This makes me think of a clanking lumbering machine with whirring blades and piston-activated axes. WebBrute class guide gloomhaven.I was able to update two consumed items, Great Combo with my potions! You could even use it on yourself before your area of effects to gain advantage on the damage against every target. Additional Perks p.44 ii. thisincredible 3D 108 piece custom Gloomhaven scenery set, 15 Awesome Gloomhaven Accessories & Upgrades article, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes Starting Characters Overview and Rank, Gloomhaven Unlockable Classes Revealed (No campaign spoilers), Mindthief Guide Stunning Damage Build and Strategy, Scoundrel Guide Single Target Poison Build and Strategy, Spellweaver Guide Area of Effect Build and Strategy, Disorienting Flash (Top: Stun, Bottom: Muddle). This page has been listed as needed to be created. Its far more flexible than Flintlock and we arent building a klepto Scoundrel. Once you lag, it will take you several rounds before you catch up. In this build the importance of movement and initiative in staying on your toes and dodging melee hits makes you feel like the scurrying vermling that youre playing as. If youre focussing on healing and debuffs, then go for the immobilize, wound, stun and heal perks instead of improving your modifiers. Our abilities are not the most hard-hitting overall, so every little really does help. There is another ability with move 5 and jump at level 4 that youll find quite useful. A ranged spellcaster who manipulates the elements to deal damage to multiple monsters at once and support allies. And thats the case with the Nightshroud. You really feel like youre having an impact on every turn. Poison is such a great way to boost your damage with a +1. Its just too good to pass up the ability to get rid of a monster, no questions asked. At first glance, this heal 1 looks a bit pathetic. Heroes Exclusive Figures Bundled with Armor + Scream Symbiote + Superior Octopus Vinyl 3 Items,Funko Pop SPIDER-MAN SYMBIOTE SUIT 725 GITD Glows. When youre carefully balancing your hit points, you dont want too many hits to mess up your plans. Youll level up at a normal rate as the Berserker. As with all loot abilities, how much loot you pick up depends on how much you prioritize collecting loot over taking a different action. The level 1 summons are effective against lower level basic monsters. If you really need to get a quick heal to an ally it can help you do that. It means that you can be a pretty good tank if you need to. You will level at a regular rate. This guide looks at every level from 1 to 9 and assesses the cards at each level for how well they fit with the crowd control build and then selects the card for that level. mykindofmeeple.com contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Who needs support? Moving is one of the ways you can generate elements. WebI recently sleeved all of my item cards into some mini Euro sleeves and was interested in storing them in a binder as I had seen many others do before. Interesting spells cast from a distance, elemental buffs and an ethereal companion make the Spellweaver a solid mage from the start of the game. She has one healing ability which she can only use on herself. Its not an urgent one as the 3 damage will serve you fine at lower levels, but it will help Venom Shiv keep pace with monsters as you level. good at looting. It comes back to manipulating the situation. The main issue is that its a Loss. Its because a lot of her experience points are on repeatable abilities as opposed to Loss cards like the other classes. This is one of the cards we have that can help us deal with Shields right off the bat. A Spellweaver has a limited amount Mess it up and youll barely do any damage and risk the scenario going on too long so you become exhausted. With Poison that 2 becomes a 5. And shell pretty much always have a song in play. All rights reserved. Theyll charge in and do stuff on their own terms. But you arent out for all the glory yourself. For a Spellweaver, looting isnt a A low heal with 3 targets is great for healing your summons as a menagerie Beast Tyrant! But when you think that one of those cards will be a song with a persistent effect for the entire scenario, its not too bad. Let the class sheet surprise you upon opening their envelope, and gape at the strange character in front of you. When playing the Tinkerer, we want to understand (perhaps more than the rest of the group) exactly what the strengths and weaknesses of the monsters are. limited count of cards (9 in her case). Special Mixture. The spells which deal the most damage are lost on use. It fits better with our melee build. Because of that, there arent a whole lot of useful items as a bear build Beast Tyrant. If you enjoyed this Tinkerer guide, check them out ranged build guide for theCragheart,tank buildBruteguide,Mindthiefdamage and stun guide,SpellweaverAoE guide,and aScoundrelsingle target poison build guide. However, they dont give you the ability to be super quick. If theyre eliminated, they cant hit you! It can manipulate rooms to remove and create obstacles to help your party. But you could end up relying on others to heal you as well. While youll be standing away from where the monster cluster is, you can collect some loot when you use your high movements to dash forward when theyre dealt with. This 2nd Edition Gloomhaven Plagueherald guide focuses on building and playing a damage-focused Poison & Curse Hybrid Plagueherald. The Spellweaver manipulates all the elements in Gloomhaven (fire, ice, air, earth, light, and dark) to boost the abilities of herself and allies. With an enhancement, this card would be great. With a hand limit of 12 cards, weve got a fair amount to pick from when choosing our hand. This ability is amazing! Its a nice way to get another monster with Poison it for our Crippling Poison bonus. Seriously, go check it out! When a characters personal quest is complete, they must retire, throwing down their weapons, glad to never again have to set foot in a creature-filled dungeon. If theres a trap we can push monsters into, even better. I especially like thesecards sleevesand thisorganizer inserton Amazon, andthisincredible 3D 108 piece custom Gloomhaven scenery set on Etsy! She has only 6 health points and is hence fragile. Ignore negative scenario effects is one of my favourite perks in all of Gloomhaven and Ill always grab it when its on a perk sheet. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! I especially like thesecards sleevesand thisorganizer inserton Amazon, and thisincredible 3D 183 piece custom Gloomhaven scenery seton Etsy! Awesome! What makes this ability even more valuable is that its a bottom damage-dealing Command. Instead, lets look back through the cards we didnt take from previous levels. Whats interesting about the Tinkerer (and one of the reasons I love her so much) is that she can respond to so many different situations.